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Is League of Legends down right now?

HostTracker's monitoring network reached leagueoflegends.com and completed a full check without errors. It has been up for 18d 13h.

Stop finding out from a search - HostTracker's website monitoring checks the services you depend on from 300+ locations and alerts you the moment one changes.

leagueoflegends.com checked every 10m

Up

for 18d 13h

Last check
just now
Next check
-
HTTP
OK

Checking leagueoflegends.com right now

A fresh check, started when you opened this page - each probe runs its own independent DNS, TCP, TLS and HTTP request. Anonymous runs sample the network; a signed-in account checks from more locations.

How League of Legends has behaved

Every figure here comes from HostTracker's own checks of leagueoflegends.com, not from the vendor's status page.

Response time

1040ms avg · 8157ms peak

What we check

  • HTTP1043 ms average, every 10 minutes
    OK
  • Pingmonitored continuously, every 10 minutes
    Failing
  • Page Speed12781 ms average, every 15 minutes
    Failing

90-day uptime

100.000% over 87 measured days · 1 incident · 0.1 min in total · longest 0.1 min

  • Operational
  • Degraded
  • Down
  • No data
90 days agoToday

Incident history

Last 90 days
  • 0.1 min

Is League of Legends not working for you?

Tell us what is broken. One click, no account.

One report per visitor per hour. We keep only the country and the problem type, never your IP address.

Problem reports, last 24 hours

Reports come from visitors of this page. A sharp rise above the usual level, together with failed checks in the live check below, means the problem is on League of Legends's side, not yours.

Top reported problems

    100.00%Uptime in the last 24 hours, 0 incidents, 0 min down
    100.00%Uptime over the last 7 days
    100.00%Uptime over the last 30 days
    1043 msAverage response over 30 days

    About League of Legends outages

    Written by the HostTracker monitoring team · updated from live probe data.

    League of Legends runs on regional servers, and that is the single most important fact for diagnosing its outages: a problem on one region's servers leaves every other region playing normally, so "is League down" almost always has a per-region answer. Its failure modes are also distinctly game-shaped. Because matches are long and competitive, an incident that interrupts a game in progress carries consequences a dropped web page does not, and the login queue - a deliberate mechanism for admitting players gradually after an incident or at a peak - looks like an outage but is in fact the recovery working as designed. Patch days and ranked season transitions are the reliable pressure points.

    Common causes of League of Legends downtime

    Not sure whether it's League of Legends or your own connection? Read the full breakdown in our website down checker guide for a general walkthrough of diagnosing any outage, from DNS failures to expired certificates.

    Regional server incidents, which affect one region's players while every other region is unaffected

    Login queues and authentication saturation after patches, at peak hours and during recovery from an earlier incident

    Patch-day deployment problems, including client updates that fail to apply or break matchmaking

    Riot account and launcher issues that block sign-in across the publisher's titles rather than League alone

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    HostTracker has monitored websites and online services since 2004 and is trusted by 500,000+ sites today, covering 14 check types from 300+ global locations. Want the same multi-location confirmation and instant alerts for your own site or any service you depend on? Getting started costs nothing - start a free monitor or compare plans and pricing.

    Questions people ask during an outage

    The live probe run on this page tests leagueoflegends.com from a broad sample of HostTracker's 300+-location monitoring network - many independent networks at the same moment, rather than just your own connection. If every location fails to reach it, the outage is real and affects everyone; if only a few locations fail while most load normally, the problem is local to those regions or networks rather than League of Legends being fully down. A single refresh from your own browser can never make that distinction, because it only ever tests from one vantage point on one network.

    Yes. HostTracker lets you add any URL - including third-party services you depend on, not just your own website - as a monitored target, and notifies you automatically the moment it becomes unreachable. Before sending an alert, HostTracker re-verifies a failure from multiple locations in its 300+-location network, so you're notified about real, confirmed outages rather than a single location's momentary blip. The free plan checks two monitors every 30 minutes indefinitely at no cost; paid plans check as often as once a minute, with alerts available through SMS, email, voice call, and several messenger apps.

    A queue means the opposite of down: the servers are up and deliberately admitting players in a controlled sequence rather than letting a surge overwhelm them. Queues appear after patches, at regional peak hours and while recovering from an earlier incident, and they normally clear on their own. Leaving the queue and rejoining puts you at the back, so waiting is genuinely the faster option. A real outage looks different - the client cannot connect at all, or errors out rather than placing you in an orderly line with a position and an estimate.

    Because the game is served regionally and those servers fail independently. Each region has its own game servers and infrastructure, so an incident affecting one leaves players elsewhere entirely unaffected - which is why cross-region comparisons are useful evidence rather than a contradiction. If your region is out, there is nothing to fix on your side and playing on another region generally is not an option for a ranked account. Checking reachability of the publisher's own services from multiple locations helps separate a regional game-server incident from a network problem between you and them.

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